
Short film
the unreal.
PAD Production creates 3D worlds, characters, visual experiences and immersive content, from initial concept to final render.
DiscoverThe studio
From idea to final image
Pablo Dairaine, 3D artist and director, supports projects from concept to delivery: art direction, modeling, animation, immersive environments, lighting and post-production.
PAD Production combines a crafted approach with cinematic ambition. Every image serves an atmosphere, a story and a clear intention.
Showreel 2026
A selection of research, personal productions and collaborations.
Selected projects
6 projects selected for their world, staging and distinctive character.
Expertise
PAD Production turns an intention into a visual language. References, composition, color, light and staging come together in a clear direction that can guide the entire production.
↗Modeling, sculpting, texturing, environments and real-time rendering: PAD Production creates assets and images ready for film, communication, visualization and interactive experiences.
↗PAD Production creates 3D films and animations from staging to post-production. Every shot is designed for rhythm, clarity and its ability to establish a lasting emotion.
↗PAD Production designs digital twins, environments and interactive assets for virtual reality and XR experiences. Art direction remains ambitious, while optimization is built into production for real-time performance.
↗Method
A clear collaboration
Understand the story, constraints, audience and intended impact.
Propose a direction and quickly approve the defining choices.
Build the images in stages with clear approval milestones.
Finalize, optimize and adapt the content for each platform.
A few answers
Yes. PAD Production designs models, interactive objects and 3D environments for VR and XR experiences. Each asset can be optimized for real-time rendering, including topology, textures, levels of detail and headset performance.
I mainly use Unreal Engine 5, Blender, Maya and ZBrush. I also work with Substance 3D Painter for textures, Photoshop for compositing, and After Effects, Premiere Pro or DaVinci Resolve for post-production.
I prioritize the stages with the strongest impact on the final image, communicate constraints early and maintain a clear approval process to preserve visual quality.
Bringing ideas to life, inventing worlds and solving the technical challenges required to create powerful, realistic or stylized imagery.
To keep developing my artistic and technical skills, contribute to ambitious productions and collaborate with studios and independent clients.